|What Was"The Two Decades War"?
Circa 2940, right after the Alliance's final epic struggle against the Chotan Empire, a new threat emerged: The Crysallis. What sparked the conflict may be chalked up to a lack of understanding of Crysallian politics. More to the point, the Crysallis were a threat mainly because they had no home to call their own, and no central seat of government. As a result, treaties formed with one regional commander were disregarded or not even passed along to others. Most of the time, you never knew which version of the Crysallis you were getting. To humans, this was no new thing as the Crysallis more and more resembled the old "Yankee Traders" who were little more than pirates and thugs whoring their services out to whomever would give them supplies, shelter and the means to keep their ragtag space fleet operational as it was their only true home. The Crysallis observed no Interstellar laws, regarded nobody's authority except that of their own commanders, and actually seemed baffled by the concept of a "homeworld" as their own world of origin was destroyed countless generations ago. A common epitath of the Crysallis is "Great Statues of Old!", which is ironic because nobody alive has ever seen the ancient statues since they were distroyed along with their planet of origin.
After a few years of this going on, the United States Alliance sent in the Navy to attempt to "regulate" Crysallis behavior. For political reasons, an arbitrary "border" was created to seperate "us" from "them" in a further attempt to curb their acts of mercenary and piracy. After numerous failures in the struggle to curtail their illicit activities, Congress declared war on "All Crysallis Everywhere, Regardless of Allegiance", and thus began one of the most costly conflicts in Alliance history. At this point it may be relevant to note that the Alliance was completely unaware that the Crysallis had no homeworld. They were completely unprepared for the guerrilla war tactics the Crysallis employed, and they defended their ships with such vehemence and violence that the Alliance lost several battles early in the war due to the ferociousness of the attacks. Of course, the Alliance's fatal mistake was that they did not know their enemy going in: had they known that the Crysallis' ships WERE their homes, they would have made Capital Ships their primary targets.
The War came to an Armistice when the Crysallis, nearing advantage and pressing the Alliance against the wall, suddenly declared peace. Nobody is sure why, but one thing is for certain: if the Crysallis were a ragtag bunch of space vagabonds before the war, they most certainly are not, now. The war actually caused the disperate factions of the Crysallis to unite under one banner for the first time in countless generations. Their confederation is now referred to by the entity "The Crysallian Collective" and their ships-of-the-line are graceful and elegant starcruisers that look like intricately grown crystals. The Alliance, although currently at armistice with the newly recognized government of the Crysallis, maintains a Threat Level 3 against the Crysallis on a scale of 5.